Posted: Fri May 24, 2024 7:48 pm Post subject: (Solved) Game's crash if custom music is played
Hi everyone, I have an original xbox, hard modded with an open xenium chip running Evox M8 Plus 16 BIOS. And UnleashX dashboard. I put one .wma song on the xbox via xboxst editor and it played in game fine (the music file was no more than 128kbps).
So I deleted it with xboxst editor and put a lot of .wma music onto it at a slightly lower bitrate for space, they play fine in the stock dashboard. But the moment they play in a game or on the Coinops8 emulator menu, they freeze the xbox. Is this something to do with the st.db file?
I'd appreciate any advice.
EDIT:
Did a lot of testing. Eventually I Encoded the .FLAC file into lossy .WMA VBR 128 kbps / 44.1 MHz but this time with CUEtools 2.5.5 software. I used WMA9 encoder (not WMA10 Pro which was the default, had to change it in settings). It created a dummy cue file and CDTOC info (in Foobar2000 under track properties) and for whatever reason, this worked on the xbox without insta crashing. EAC didn't work for me (file not found error at end of conversion) and Foobar2000 conversion caused crashes.
If your music crashes your xbox in-game etc then try FLAC to WMA with CUEtools. It also has good flac conversion such as Libflac which is commonly used.
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