HQ NETWORK:   XBOX ONE |  XBOX 360 |  AIDELUXE HQ Network: 8,378 | Guests: 1947 | Members: 1 


   Current Location: Forums WTB : x ecuter 3 modded part(s)   |   anywhere at where i can source some part(s) out   |   please help. trying to use core ftp   |   need help on an og XBOX modchip   |   Replacing A Broken HDD   |   Help Identifying: 2ND Hand XB Chip   |   A box without the X?   |   20 years ago...   |   No HD   |   Can I reduce F: partition to increase E:?   |   
  Home | Active Topics | CD/DVD Media | Downloads | Forums | Feedback | Games | HardDrives | Homebrew | My Profile | ModChips | Reviews | Search | SoftMods | Tutorials

Xbox Forums

Discuss all aspects of the original Xbox Console in our Interactive Xbox Forums..

Get Xbox Game Pass Ultimate
Xbox-Hq.Com :: View topic - Swapping Dummy Files Header Data to Bypass Protection
Xbox-Hq.Com Forum Index -> SEGA Dreamcast Forums
Post new topic Reply to topic    
 Swapping Dummy Files Header Data to Bypass Protection View previous topic :: View next topic  
 
 
 
 
atreyu187
Xbox-HQ Enthusiast
Xbox-HQ Enthusiast


Joined: Apr 22, 2013
Posts: 21
Location: South Carolina

Post Posted: Sat May 11, 2013 4:05 am   
Post subject: Swapping Dummy Files Header Data to Bypass Protection
Reply with quote
 
Editing header data
by comradesnarky

Header protections are simple, but tricky. It's similar to protections
like the ones in Capcom vs. SNK where there's about 2kb of data in a massive
file of junk, but the game only wants the 2kb of data. In Capcom vs. SNK,
you can get rid of that data with no repercussions. In a game like JoJo's
Bizarre Adventure for Matching Service, the game is checking to make sure
that the entire file is intact. This is easy to beat though. If you modify
the file size data by using data from an image that has the original file
intact, the game will think that nothing has been modified and boot
normally.

The best way to do this is by using FamilyGuy's data/data selfboot pack. If
you use this, then you can create an image with the unaltered files on your
desktop so that you have the unedited file's size easily available. If
you're going to stick with audio/data, then you'll probably have to kill a
disc and burn the files that you need the proper sizes to (if they even fit
on a disc). Likewise,once you do have your game burned with the edited
version of the file, you'll have to rip it and hex edit it. If you do it
this way, you'll never even have to touch a CD-R until you're done and it's
time to do a hardware test on the game.

1. Rip the files out of your GDI using whatever method you prefer. Set
up FamilyGuy's data pack, put the files from your game into the data folder
and double click selfboot to make an image. The pack will create an image
no matter how much data you put into it. The resulting image is an .nrg, but
this is fine for our purposes. For the untouched files in Vampire Chronicle
I actually couldn't get DiscJuggler to rip it to a CDI. Set aside the
untouched game image for now.


NOTE: You need to put more than one file in the ISO. I tried only putting
the file that I needed the modified size for into an ISO; it doesn't
result in a file list that indicates the size of the files.

Also note: Vampire Chronicle actually didn't need the file size to be
edited for the files that were dummied.

2. Go about doing whatever you need to do to reduce the size of the files
that you'll be spoofing the data for. For JoJo's Bizarre Adventure for
Matching Service, the file was just 0s, so nothing special needed to be
done. This may not be the case for all games though, and it isn't for
Vampire Chronicle.

3. Once you're done fucking with the game, make an image of the game with
the modified files.

4. Open up your ISO that has the original files in a hex editor. Search
for the name of the file. If you're looking for something like JUNK.BIN
then do a text search for that. I'm using WinHex, I don't know what it
would be called in other editors, but I can't imagine they vary too
wildly. You'll find JUNK.BIN; and after the ; there will be a whole
bunch of shit after it. Eventually the shit will end, and the next
file will be there. Copy all of the junk after the ; and up to the
start of the next file name. So if it goes JUNK.BIN; ASKTJANa12iuoy1ST_READ.BIN
then take ASKTJANa12iuoy

5. Open up the ISO that you modified the files in. Search for JUNK.BIN
and then replace everything after the ; with the shit from the unmodified
file.

6. You're good to go!


View user's profile Send private message
 
Display posts from previous:   
  Post new topic  
 
  Reply to topic  
|
 All times are GMT | Page 1 of 1
Jump to:  
 

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
 


Get Xbox Game Pass Ultimate