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Guerrilla: Xbox 360 Couldn’t Handle Killzone 2 |
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Guerrilla: Xbox 360 Couldn’t Handle Killzone 2 |
 Guerrilla managing director Herman Hulst and Killzone 2 producer Steven Ter Heide have been eulogizing the capabilities of Sony’s PlayStation 3 and speaking of the benefits of developing games for a single platform.
Speaking about the benefits of developing a game for a single platform instead of going down the cross-platform route, Guerrilla managing director Merman Hulst said he couldn’t imagine Killzone 2 being possible on any system other than PS3.
 "It's a huge benefit. If you're developing a game on multiple platforms there are restrictions you always have to take into consideration.
"We are taking huge advantage of the architecture of PS3. I firmly believe that what we've shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine."
Killzone 2 producer Steven Ter Heide backed up Hulst’s comments in no uncertain terms.
"I would say impossible. We literally can't do this stuff on any machine other than the PS3. If you're developing a multiplatform game, and looking at your budgets, you have to find a common denominator between the systems and say: that's what I'm developing for. Whereas someone focused on a single platform can really take advantage of everything it has to offer.
"If you're not willing to make that investment then you're going to lose out on some options. To make it simple, the Xbox 360 doesn't have SixAxis or Blu-ray. PlayStation 3 does. And for us that's a really big thing. The level you've just seen is 2GB. We really need Blu-ray to make the game. I don't know how you could fit it on Xbox 360 without taking some shortcuts."
News-Source: http://www.next-gen.biz/"
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