Posted: Sat Nov 10, 2018 4:10 pm Post subject: Rocky5 Softmod Tool Set Skin To Default UnleashX
I am using Rocky5's Softmod Tool that works great but I would like to change the skin to "Default" which is the one for UnleashX so that it boots into this one instead of having to chang it in the skins menu, the UnleashX skin I need is the one with the blue ball with an X in it and the date/drive size info is displayed on screen. I guess I have to change an XML file but I dont know which one or where this files is, can someone tell me what to change or post a file with the changes needed? _________________ Xbox Halo Green Limited Edition v1.4
Clock Cap Removed
Soft modded
UnleashX Dashboard
GabrielK Xbox-HQ Member
Joined: Jun 28, 2016 Posts: 54
Posted: Sat Nov 10, 2018 4:34 pm Post subject:
Ok nevermind I found that all I had to do was to save the settings with the start button it was there in plain writing at the bottom. _________________ Xbox Halo Green Limited Edition v1.4
Clock Cap Removed
Soft modded
UnleashX Dashboard
ArchAngle V.I.P. Lifetime
Xbox Version: v1.6 Modded: Xecuter 2.6 CE
Joined: Oct 03, 2014 Posts: 367
Posted: Sat Nov 10, 2018 5:18 pm Post subject:
Yes, using UnleashX the change skin option is a bit quirky. You should be able to change it simply by going into the System > Skins menu, highlighting the skin you want and effectively double clicking on it with the A button or do what you did with the Start button.
It is an UnleashX thing nothing to do with Rocky5's XSMT. Some much older versions of UX had problems with changing the skins, sometimes refusing to save the new choice or crashing when you did. At that time editing the config.xml, writing in the new skin name, was one recommended solution.
BTW the Default blue skin is actually a built in UX safety net. If there is any problem with a skin UX will always default to that skin.
I actually like Rocky5's clean looking GUI and colour scheme. If you get into UX skin making/editing, which is very accessible compared to the complexities of say XBMC, you can add extra or 'missing' display items and even some additional functionality to almost any skin very easily. Game previews are a particularly good example.
The only ones you can't do that to are the Default and the others typically embed in UX. In fact that is not quite true because there are versions of those skins' XMLs that have been posted on various forums which can still be found and edited to taste. You will have to search for them.
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