Xbox 360 Graphics Chip Patent?
Date: Saturday, April 23 @ 00:22:03 UTC
Topic: Xbox Development


Today we bring you a new patent that was was approved on March 29th by the United States Patent and Trademark Office, in which ATI, Microsoft's graphics chip partner for the Xbox 360, is patenting a 'method and apparatus for supporting anti-aliasing oversampling in a video graphics system that utilizes a custom memory for storage of the frame buffer.' In layman terms, that is embedded video RAM for the GPU to use it as a frame buffer.

So what does all this patent mumbo jumbo mean? It means we’ll get games running at 720p HDTV resolution, that is 1280x720, with full screen anti-aliasing and almost no impact on framerate.
News-Source: http://teamxbox.com







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