SWFx and SWFxplayer 0.1 (Shockwave)
Date: Sunday, August 22 @ 08:20:39 UTC
Topic: Xbox Development


' This is a decoding library for Macromedia Flash(tm) animations, compiled for use with homebrew applications compiled with the XDK '
Due to the number of requests for Flash support in LinksBoks, I've decided to experiment a bit on this library and here's the result.

Integration into LinksBoks will be done in due time (this is no easy task). Meanwhile, I hope it will give some cool ideas to the dashboards/media players authors out there.

Concerning LinksBoks, I'm currently working on a major code rewrite on the Xbox part, which will lead to the possibility of integrating it into applications (I'm thinking about XBMC or dashboards). Will be out "when it's done" (but it won't take too long, I promise :).

How well does swfx/swfxplayer work?
The original library could play any file in the Flash 4 format and below. Tomas Groth included support for compressed SWF files so that Flash 6/7 files are supposed to work. However, there's a lot of remaining limitations:
- No sound on Xbox! Because there's quite a lot of work to do, and it doesn't work so well in Linux too; no compressed (MP3...) support. But it will happen one day, I hope.
- No videos.
- Problems with semi-transparent JPEG files (visible in the Happy Tree Friends, for example ;)
- No text boxes, etc.
- No real-time downloading support or socket access (as far as I know).
- Graphic glitches and performance issues here and there.
- Probably a lot more...
But a lot of animations do work very well, if not perfect.
Official Site: http://ysbox.online.fr/
News-Source: http://xbins.org





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