|
|
Microsoft Announces XNA Studio |
|
Microsoft Announces XNA Studio |
Today at the Game Developers Conference, Microsoft Corp. announced new XNA software that will enable enhanced collaboration between content creators, programmers, management and quality-assurance staff members to speed the game production process. Based on the Microsoft Visual Studio 2005 Team System, the latest innovation of the company's flagship development platform, XNA Studio is an integrated, team-based development environment tailored for game production.
Demand for high-definition content and richer, more involved game worlds will bring increased complexity to the process of creating next-generation games. Game teams are already wrestling with the challenges of growing content requirements, larger and more specialized teams, and globally distributed resources.
XNA Studio will address these workflow challenges by delivering an advanced build framework driven by a unified file format. The build framework is partnered with an integrated tool suite to optimize the game production process for all team members.
"The productivity gain from Microsoft's collaboration and build tools has already been proved for programmers, so the opportunity to bring the same process and technology to content creation is huge," said Marc Petit, vice president of product development for Discreet, a division of Autodesk Inc. "XNA Studio can have a clear impact on the business of making games and will likely emerge as a differentiating force in game development."
Integration of Content and Code "
Today the content build and integration process is largely ad hoc, fragile and inefficient. The result is that teams spend a considerable amount of time fighting with their build processes, rather than adding new content to their games. XNA Studio puts content at the core of the game development process by delivering reliable, controllable and reusable methods for managing and building content in synchronization with the game code.
"Skyrocketing consumer expectations are putting tremendous pressure on game development teams," said Chris Satchell, general manager of XNA at Microsoft. "New hardware will be required to deliver the experiences consumers crave, but the real challenge is integrating the whole development process to allow fast iteration of game content and code with minimal rework. This allows developers to realize their visions and deliver higher-quality games more quickly."
Collaboration Drives Creativity
The next generation of game development will require collaboration across diverse and distributed teams with an environment that is tightly integrated, highly scalable and optimized for content production.
XNA Studio will provide robust versions of key production tools such as asset management, defect tracking, project automation and work lists. These tools will work together seamlessly to automate common development tasks and present interfaces tailored to the different functions within the team. XNA Studio will allow team members to collaborate quickly and effectively using familiar techniques and tools, even when elements of the team are distributed geographically. This all adds up to more developer time generating unique content and less time running the content process.
Industry Support
Key gaming middleware partners continue to support the XNA software development platform and have joined Microsoft in recognizing the need to bring stability and consistency to the game development process. Companies such as AGEIA Technologies Inc; Alias Systems Corp.; Discreet; Havok; and Softimage Co., a subsidiary of Avid Technology Inc., see the value in the XNA Studio development environment.
"XNA Studio brings a unifying workflow foundation to help games artists and programmers drive advanced physics content more effectively into their games though standardization of tools interfaces."
— Manju Hegde
CEO
AGEIA Technologies
"The increased complexity in game development pipelines takes many forms, so developers need a wide range of weapons to contain risk. We are dedicated to bringing solutions that will contribute to solving this challenge and are making sure that the Alias product line will integrate seamlessly with XNA Studio."
— Geoff Foulds
Global Industry Manager, Games Alias
"The game industry is incredibly creative and competitive, and 3-D artists are continually driven to deliver richer visual content in less time. Industry collaboration is key to empowering studios to focus on creative concerns rather than on infrastructure and efficiently deliver compelling next-generation titles. At Softimage, working closely with our partners to ensure that developers can easily integrate SOFTIMAGE|XSI software into game development pipelines is a key area of investment."
— Gareth Morgan
Senior Product Manager
Avid/Softimage
"With 3ds max software established as the content development tool of choice for game developers, and as the demand for high-resolution, next-generation game content increases, we are excited to be working with Microsoft to help integrate the great technology of 3ds max software with Microsoft's XNA Studio. The advances of both Discreet 3ds max software and Microsoft XNA Studio will help game developers collaborate and stay efficient as their team sizes increase — and help them deliver thrilling entertainment titles for the future of gaming."
— Marc Petit
Vice President, Product Development
Discreet
"Clear separation between content tools and game engine components and the management of asset lifecycles and team workflow are critical aspects of next-generation game production. Microsoft's strategy of leveraging the Visual Studio infrastructure for content and code is a clear next step in the evolution of the game development process, and in the support of modular, cross-platform middleware solutions like Havok Complete. We are excited to see these important steps being taken and have been preparing to take full advantage of this infrastructure in our products."
— Dr. Steve Collins
CTO
Havok
"We are pleased to be a strategic audio tools and middleware partner of choice for Microsoft's XNA platform, working with it to bring developers and publishers the very best in cross-platform game audio support."
— George Thorn
Director of Developer Relations
Creative Labs Inc.
News-Source: http://www.news.teamxbox.com
| |
|
|
|
Related Stories |
|
|
Most Popular |
|
|
|
Rate this Article |
|
|
|
Associated Topics |
|
Associated Topics
|
|
| |
| Xbox Download Stats | | | Site Statistics
| |
HQ Online Statistics Members: 1 | Guests: 1,348 | Xbox Live Tags: 4,376
| | | |
Forums Active Users: 926
| News Active Users: 98
| Your Account Active Users: 74
| Home Active Users: 47
| Private Messages Active Users: 46
| Downloads Active Users: 37
| Xbox Games Active Users: 32
| Profile Active Users: 17
| VIP Signup Active Users: 17
| Xbox Homebrew Active Users: 15
|
| View More Detailed Statistics |
| Popular Xbox Games | |
TimeShift Page Views: 282,697 TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects .. | | More Xbox Games | | HQ Network Affiliates | |
| Xbox-Hq.Com - Archived News | |
| Friday, April 26 | | Strike Gold with the Call of Duty Gold & Silv published by: BigJ | Page Views: 30 | Comments: 0 |
Thursday, April 25 | | Delta Force: Hawk Ops gets a brand new Traile published by: BigJ | Page Views: 31 | Comments: 0 |
Wednesday, April 24 | | Die by the Blade Slashes Its Way onto PC in M published by: BigJ | Page Views: 37 | Comments: 0 |
Tuesday, April 23 | | Umbraclaw hits Xbox, PlayStation, Switch & PC published by: BigJ | Page Views: 31 | Comments: 0 |
Monday, April 22 | | Mars 2120 launches out of Early Access onto a published by: BigJ | Page Views: 54 | Comments: 0 |
Thursday, April 18 | | GIC’24 Early Bird Tickets Now Available published by: BigJ | Page Views: 50 | Comments: 0 |
Wednesday, April 17 | | Killer Klowns From Outer Space: The Game laun published by: BigJ | Page Views: 59 | Comments: 0 |
| Epic Fantasy RPG 'Dungeons of Hinterberg' is published by: BigJ | Page Views: 56 | Comments: 0 |
Tuesday, April 16 | | Sleight of Hand launches Day One on Xbox Game published by: BigJ | Page Views: 73 | Comments: 0 |
Monday, April 15 | | Dune: Awakening Shows Off Stunning Unreal Eng published by: BigJ | Page Views: 106 | Comments: 0 |
| INDIE Live Expo Reveals First 2024 Showcase, published by: BigJ | Page Views: 87 | Comments: 0 |
Friday, April 12 | | Build Your Empire: 'Rise of Industry 2' Comin published by: BigJ | Page Views: 85 | Comments: 0 |
Thursday, April 11 | | Perennial Order is set to bloom on Xbox Serie published by: BigJ | Page Views: 89 | Comments: 0 |
| Metro Simulator 2 is coming soon for Xbox and published by: BigJ | Page Views: 87 | Comments: 0 |
Wednesday, April 10 | | Terminator: Survivors announced for Xbox Seri published by: BigJ | Page Views: 105 | Comments: 0 |
Tuesday, April 09 | | TMNT: Wrath of the Mutants Hits XBOX, PlaySta published by: BigJ | Page Views: 85 | Comments: 0 |
| devcom announces new venue, call for speakers published by: BigJ | Page Views: 92 | Comments: 0 |
Monday, April 08 | | Space Invaders Deck Commander - The Board Gam published by: BigJ | Page Views: 91 | Comments: 0 |
| Demolish & Build 3 is coming to Xbox, PlaySta published by: BigJ | Page Views: 96 | Comments: 0 |
Tuesday, March 26 | | Rugrats: Adventures in Gameland coming soon f published by: BigJ | Page Views: 125 | Comments: 0 |
Monday, March 25 | | Sci-fi adventure 'Sky of Tides' announced for published by: BigJ | Page Views: 142 | Comments: 0 |
Friday, March 22 | | Planet Zoo: Console Edition arrives on March published by: BigJ | Page Views: 142 | Comments: 0 |
Thursday, March 21 | | Taxi Life: A City Driving Simulator Out Now o published by: BigJ | Page Views: 108 | Comments: 0 |
| Terra Memoria is set to launch on Xbox Series published by: BigJ | Page Views: 145 | Comments: 0 |
Wednesday, March 20 | | MLB The Show 24 launches on Xbox Game Pass published by: BigJ | Page Views: 133 | Comments: 0 |
Tuesday, March 19 | | Discover the Sound of Life in The Lullaby of published by: BigJ | Page Views: 157 | Comments: 0 |
Monday, March 18 | | FLIPGO: A portable dual monitor that you can published by: BigJ | Page Views: 182 | Comments: 0 |
Thursday, March 14 | | Highwater launches this week on Xbox X|S, XB1 published by: BigJ | Page Views: 141 | Comments: 0 |
| JSAUX’S Black MODCASE for the ROG Ally Is Ava published by: BigJ | Page Views: 170 | Comments: 0 |
Wednesday, March 13 | | Paper Ghost Stories: Third Eye Open coming to published by: BigJ | Page Views: 148 | Comments: 0 |
Tuesday, March 12 | | Night Slashers: Remake confirmed for XBOX, Pl published by: BigJ | Page Views: 166 | Comments: 0 |
| RuneScape developer Jagex joins CVC Capital P published by: BigJ | Page Views: 164 | Comments: 0 |
Monday, March 11 | | Dark JRPG Graphic Adventure 'Neon Blood' debu published by: BigJ | Page Views: 163 | Comments: 0 |
Friday, March 08 | | WWII-based strategy epic Classified: France ' published by: BigJ | Page Views: 191 | Comments: 0 |
| Sonic X Shadow Generations hits Xbox One, Xbo published by: BigJ | Page Views: 199 | Comments: 0 |
Thursday, March 07 | | Explore the World of Ink Painting in Realm of published by: BigJ | Page Views: 143 | Comments: 0 |
Wednesday, March 06 | | Barton Lynch Pro Surfing Update v1.07 is LIVE published by: BigJ | Page Views: 140 | Comments: 0 |
| FALLEN LEAF Teams Up with STUDIOS EXTRAORDINA published by: BigJ | Page Views: 164 | Comments: 0 |
Tuesday, March 05 | | Goons: Legends & Mayhem: Meet the Cat Goon an published by: BigJ | Page Views: 144 | Comments: 0 |
Monday, March 04 | | Hauntii hits Xbox Game Pass for console and P published by: BigJ | Page Views: 182 | Comments: 0 |
News Archive
| |
|
|